Ave!
So I do some commission painting for friends in the area and thought I'd post some pics on here.
My most recent project has been converting some Argii (Privateer Press' Hordes) into a War Wolf and a companion for a warlock. The problem was that an Argus has 2 heads, the final models do not, so I had to learn how to sculpt! I've dabbled in green stuff before but never to this extent so how do you think I did.
Oh, and here's some WIP's of Prime and a converted Epic Kaya as well for good measure
Converted Laris
Converted War Wolf
Converted War Wolf
WIP Prime Kaya
WIP Prime Kaya
Converted Epic Kaya
Converted Epic Kaya
Kaya and Laris
WIP Epic Kaya's Staff
WIP Epic Kaya's Staff
Redvig
Hey there Internet, this is where Redvig will be discussing unrelated things, posting pictures of his painting and trying to get people to watch his YouTube in a terrible manner...not much else to say really, anyone up for cake?
Monday, 16 September 2013
Thursday, 5 September 2013
Total War: Rome II, A Quick Review
Hello there!
Now I like strategy games, starting with Age of Empires several years ago and now playing games such as Civ 5 and the brand new Total War Game.
So Rome II what makes it great? Well its huge, the game is ruddy huge. Not only does the campaign map now span up to the Bactrian Kingdoms of the steppes, but its just so much bigger, where you could fit Italy and Greece in the original RTW, now you get southern Italy. The battlefields have had the same treatment, they are just epic.
But scale isn't everything, its all just so beautiful. I thought it couldn't get much better after Shogun 2's blossom strewn hills but oh how I was wrong. Rome II is stunning, from the sun glinting off the helms of a phalanx as it marches onto the plain to the fronds of a palm tree wavering on the sure as ships collide in spectacular style (Oh, and Spartans actually look good now).
But of course a game can look great, be huge and still fail on the game play. Luckily Creative Assembly don't do that kind of shizzle and not only has Rome II kept the spark that made its father an amazing game, but its pushed it further. Units are easier to control, port assaults are just epic and artillery can now be aimed by the player themselves with the cinematic camera (Which is yet another awesome feature added). And the ambushes...Oh the ambushes. I never knew a strategy game could actually scare you, but try playing an ambush, at night, in the woods against a friend who can only laugh in a menacing manner at the idiotic manner in which your legion marches into the trap.
But its not perfect, there are bugs, annoying ones. I've had ships be taken out of the game by simply 'hovering' to the corner of the map and getting stuck on the red line with no control. I've also had battles freeze mid game with restarting the entire game being the only way out. But CA have already confirmed weekly bug fixes as reports come in from the hundreds of thousands of players.
So if I were to give it a score, say, out of a hundred, I'd give it 93.6. Its a truly awesome game, with free bug and DLC support, the multiplayer is amazing I might not see daylight for a few years
Red'
PS. Images soon...hopefully...or video, something at least
Now I like strategy games, starting with Age of Empires several years ago and now playing games such as Civ 5 and the brand new Total War Game.
So Rome II what makes it great? Well its huge, the game is ruddy huge. Not only does the campaign map now span up to the Bactrian Kingdoms of the steppes, but its just so much bigger, where you could fit Italy and Greece in the original RTW, now you get southern Italy. The battlefields have had the same treatment, they are just epic.
But scale isn't everything, its all just so beautiful. I thought it couldn't get much better after Shogun 2's blossom strewn hills but oh how I was wrong. Rome II is stunning, from the sun glinting off the helms of a phalanx as it marches onto the plain to the fronds of a palm tree wavering on the sure as ships collide in spectacular style (Oh, and Spartans actually look good now).
But of course a game can look great, be huge and still fail on the game play. Luckily Creative Assembly don't do that kind of shizzle and not only has Rome II kept the spark that made its father an amazing game, but its pushed it further. Units are easier to control, port assaults are just epic and artillery can now be aimed by the player themselves with the cinematic camera (Which is yet another awesome feature added). And the ambushes...Oh the ambushes. I never knew a strategy game could actually scare you, but try playing an ambush, at night, in the woods against a friend who can only laugh in a menacing manner at the idiotic manner in which your legion marches into the trap.
But its not perfect, there are bugs, annoying ones. I've had ships be taken out of the game by simply 'hovering' to the corner of the map and getting stuck on the red line with no control. I've also had battles freeze mid game with restarting the entire game being the only way out. But CA have already confirmed weekly bug fixes as reports come in from the hundreds of thousands of players.
So if I were to give it a score, say, out of a hundred, I'd give it 93.6. Its a truly awesome game, with free bug and DLC support, the multiplayer is amazing I might not see daylight for a few years
Red'
PS. Images soon...hopefully...or video, something at least
Tuesday, 23 July 2013
The Not-So-Super but still pretty neat-Moon
Last night was supposedly the night of a rare supermoon, and, having been a fan of fantasy and sci-fi for a long time, a part of my mind was awed by the prospect of some kind of astronomical collision, tidal waves or maybe Iron Skies was right and the Nazi's really were living on the moon. Unfortunately, there is also apart of my head that buries itself into the real world and had the more accurate answer.
Turns out its when the moon appears far larger than normal in the sky. Though not an increase of epic proportions, its still noticeable to the eye. Or at least would be if there wasn't a wall of cloud in the way, which there was last night.
It also turns out that it does this due to the fact that most orbits in the universe don't occur in perfect circles, but in elliptical paths, meaning that at set times the Moon is closer to the Earth than others. But of course the Moon orbits once every month or so, so surely this occurrence isn't so 'Super'. Well yes and no, for a Supermoon also has to be a full moon, and as the moons path isn't identical at each orbit, then the two variables don't always meet, leading to a fairly rare event in a Supermoon
If you're still interested in finding out just how super a supermoon is, check out here
Red'
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